One Hour One Life Apocalypse

So I realize that my motivations for playing this game may be different from other people's. I'm a professional sociologist, and I'm mostly interested to see what a massive social experiment on this scale looks like. I've been playing from day one with the lure of watching civilization develop, grow, and change. The more realistic the game is in that respect, the more I like it.

I would have preferred a (sped up) ice age to a sudden total apocalypse, because there have been no total apocalypses in human history to the best of my knowledge.

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The way you keep the game interesting and challenging is by constantly giving people new things to do. The game had brought in sheep and horses, which was awesome, but I never once lived in a village that really used them well, and I play almost every day. They were too inaccessible.

This is a story based off my last life which was crazy enough to make a story about. After the journey from the north to the south was a hard one but i'd finally made it to southtown. A little town filled with advanced technology but very little people. Large Pulley is an ingredient used to construct machine parts for the Multipurpose Newcomen Engine, and Diesel Engine. It requires use of a Newcomen Hammer to craft. Fire a Steel Ingot at a Firing Forge using Wooden Tongs. Then use the hot metal on a Firing Newcomen Hammer three times to forge the large pulley. Note: Hot metal cools after 10 seconds.

Moreover, once people have their basic needs met, they start creating art and culture. The game isn't currently set up to make that easy. Give me a way to build a religion and a cult. Give me a way to design a government. Theoretically, I think we could dye clothes now. Again, I never once have seen a blue sock or hat anywhere, even though I think we could make them.

One hour one life server

If you want to keep the game interesting, it has to be possible to access new challenges and updates to the game. Right now, it's not. Playing wipe out on existing towns isn't going to help that either. I'm not sure what the best way to help that is, but I would like to ride a horse in this game one of these days. And paint the walls of my village. I haven't gotten to do either of those things (actually, I've never built a wall because I don't know how to make stakes). Every time when I play, my goal is to do at least one thing in it that I've never done before, and to try to make sure the kids are well provided for when I die. More than half the time I fail. I consider that a pretty hard game, lol.

The game isn't interesting to me as a game about survival. It's a game about civilization.

Oh, and if you really want to mess with people on the survival front, develop a code for contagious illness. That will really mess with things because statistically, people were much more likely to get plagues when they lived in cities together than in the wild.

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Last edited by Jfenne (2018-04-08 14:39:06)