Arma 3 Day Night Cycle

There are a lot of new config values in visual upgrade.

  1. Arma 3 Day Night Cycles
  2. Arma 3 Day Night Cycle On The Moon

Hey, this is something server related. How do I make a dynamic day/night cycle on an ARMA III server? I'm currently running the Invade & Annex 2 mission file. Another highlight in Arma 3 is the day and night cycle, which adds tremendously to the atmosphere and overall gameplay experience - as exhibited in the newly released video. As for overall lighting. Yes, needs allot more love. It's pretty awful. Not even half as good as Arma 3. Alphers.Nuff said. And last but not least. Yes, I would like day/night cycles to go by in 6 hour cycles. That means 4 hours of day with 2 hours allotted for dusk and dawn followed by 4 hours of night.

Arma 3 Day Night CycleArma 3 day night cycles

What you are about to read below is a mis-mash of various user tips and configs posted in bis forums. I try to separate them into individual configs so you can pick and choose what if any to use.

New values which should adjust satellite brightness:

Greenberet40 posted

IceBreakrs image of above config:

t-800a posted

and

tpw posted lighting fix config example:

Arma 3 Day Night Cycle

metacraze posted the following:

When parameter “skyColorInfluencesFogColor” is set to 0 (which is a part of visual update) - fog starts requiring an alpha channel value that old configs do not provide. Thus you get black horizon.

Arma 3 Day Night Cycles

e.g. old way was fogColor[] = {r,g,b} , now it's fogColor[] = {{r,g,b},a}. So all classes under lightingNew have to be updated with that in mind.

This however lets you have fog color different from sky color which allows for much better sky looks versus old overly blueish fog - as if sky mixes with earth

Arma 3 Day Night Cycle On The Moon

Another change is new TrueSky settings for better clouds found in class simulWeather

VKing6 shared kunduz config fix in github.